The Fallen – demo available and A maze nomination
Set in the foggy ruins of an obliterated airport in Ukraine’s disputed Eastern regions, The Fallen portrays a merciless skirmish that knows no heroes. The game is applying a unique narrational mechanic, forcing the player to take part in the carnage in order to hear the stories of the dead soldiers. It’s a powerful anti-war essay that disguises itself with the conventions of the first person shooter genre, while telling the real biographies of fallen combatants from both sides of the war. The game is currently available as a demo. It’s nominated for the A Maze awards 2017 in late April.
– gloomy depiction of Ukraine’s frozen conflict
– unique documentary gameplay
– reconstruction of Donetsk destroyed airport
– atmospheric soundtrack
The Fallen is a brechtian shooter. It uses the conventions of a (sniper) shooter, but differs from them drastically in a some of the core aspects. The player has at no point a clear understanding for which side s/he fights. Firing upon enemies and killing them allows the player to hear their story: the camera changes to bullet time and perspective, a Russian voice then tells the story of the person that is about to die. At this point death is irreversible. Development on the game will resume later in 2017. For the finished version, The Fallen is aiming at a compact experience, an essay that can be played from beginning till end in approximately an hour.
About the creators :
The Fallen is being developed by gold extra with the aid of Andreas Leitner, Christian Knapp, Coco Rath and Causa Creations. The Austrian art collective gold extra produces artworks in and in between gaming, fine arts, performance, music and hybrid media. They are engaged in constant research in innovative art form to create the matching formal environment for their ideas.